It can slaughter a lot of units so best to use it in a massive attack. Her 4th also is very helpful when someone attacks you. Her 3rd ability (Ring of frost) Is a very good and defensive ability that will certainly give you a lot of morale when used right. Trini, with her 1st ability (Freeze Building) You can freeze an enemy forge for up to 6 seconds and that reduces the enemy attack significantly and it'll give you a lot of morale. After that it depends on skill, slowly regaining the advantage. You can also use her magnet on a fully loaded building when an enemy tries to attack you, and suck all their units up in one building, and if you have enough units in there you'll easily win the game afterwards. There are strong defensive heroes that can help you with that, Dora is the best with her chickens that can lower enemy attack rate by 40%, and that'll give you a lot of morale back. You can always easily come back from morale loss. Ayner doesn't have defensive abilities to protect him other than his 4th, so you'll have to attack him constantly and wear him down. Dora is vulnerable when rushed early game so there's a high chance you can catch them off guard there. Technically Ayner and dora are strong heroes for their abilities to control/use morale to their favor but, they also have their weaknesses. There are a few heroes who can counter it, like (Ayner & Dora) And mouro with his 3rd ability that allows the player to earn morale from attacking. It can be very hard to attack against defensive heroes sometimes and if you mess up your attack, you can lose pretty hard. But it also favors defending more than attacking. Morale makes the game much shorter and promotes better attacking strategy and defensive maneuvering instead of the traditional (outproduce, spam attack) tactics. The game would last at the LEAST: 30 mins tops. If top players were to have this, they would achieve stalemate in majority of the maps and it becomes almost impossible to attack the other player when you cant gain anything out of it or even earn advantage. It becomes a battle about who can produce more units than the other player first and allows people to just infinitely attack others and get away with it. Hell I've had multiple games where I traded a single village back and forth early and even though we only traded a single building back and forth someone somehow has 3 stars to the other players none, which is gg.ĭ So how can you say that this mechanic is stupid when you only have around 1000 rating points? Without morale this game pretty much becomes so much more complex, the games last longer & it can become very boring and tedious. Because no one ever comes back from losing the very first fight in a game and going down a star or 2. If that's what you intend then I guess mission accomplished. Making sure no one ever comes back from an early loss. Originally posted by Galahad:Annnnnnnnd having gained more than 1000 multiplayer rating this I'll thought out mechanic still only accomplishes one thing.
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